

Since the spells level with the caster, they are not affected by casting perks (the Novice perk won't make Turn cost less). You can dual cast either to affect even higher level creatures (for the usual extreme dual-cast magicka cost, of course). The multiple-target Repel spells works on anything half the caster's level or lower. The single-target Turn spell works on anything of a lower level than the caster. These spells make it possible to actually turn the undead, which is beyond broken in vanilla Skyrim: (A) for the amount of magicka it costs to turn an undead creature, you can fling enough fireballs at it to kill it (B) Illusion's Fear spells cost less than Turn Undead counterparts, even though Fear spells are much broader in scope (C) turning undead actually makes them harder to kill (you have to catch them first) (D) the master-level spell is useless since it (1) can't be dual-cast (2) takes forever to cast (3) cannot be cast while moving, meaning you're definitely getting knocked over by a shout before you can actually cast it (E) at high levels, virtually everything is a Draugr Overlord or higher, and there is no single-hand spell that will turn them (F) if you want to turn high level undead, your best bet is to master Illusion, not Restoration.Įpic Restoration fixes all that by providing spells that level with the caster.

The categories are Vanilla Replacements (fixes turning undead), Healing (lets you heal/cure more conditions than vanilla), Nature (lets you control the natural world in interesting ways), Buff (makes followers more powerful, and controls their AI to a limited extent), and Divine (do the work of the gods). This article lists all the spells by category.
